Caesar's Empire
Players: 2–5 • Ages: 10+ • Play time: 20 min.
The one who brings the most glory to Rome will be richly rewarded! Caesar’s Empire is a Eurogame about building roads, set in the world of the beloved comic series Asterix. However, instead of playing as one of the indomitable Gauls, players will be siding with the great Julius Caesar! As members of the emperor’s entourage, they have been tasked with expanding the limits of his empire. In Caesar’s Empire, players build Roads to connect Rome to new Cities across the player board.
Each time a player reaches a new City, they score points, and Cities provide City and Treasure tokens that will be worth additional points at the end of the game. The game ends when Rome is connected to every City on the board. After adding the value of the City and Treasure tokens they collected to the points scored during the game, the player with the most points wins!
Components:
- 40 City tokens
- 40 Resource tokens
- 5 Player tokens
- 125 Road miniatures
- 5 Player boards
- 1 Game board
- 1 Rulebook
Glow
Players: 1–4 • Ages: 10+ • Play time: 45 min.
Restore the color to the world! In Glow, you are an adventurer who builds their company by recruiting a new traveling companion each turn, trying to combine their powers as best as possible. You’ll roll the dice to activate the advantages that your companions bring you…or their disadvantages. Gather many slivers of light to dispel the darkness, restore the colors, travel the land to reach landmarks, and (yes) score points.
Glow is a card-drafting, dice-rolling, and combinations game. The box contains lots of colorful dice and two game boards for two different gaming experiences. You have also to count on luck sometimes, but be attentive to your card combinations, too.
Contents:
- 1 Big board
- 1 Small boards
- 30 Dice
- 53 Cards
- 98 Cardboard tokens
- 41 Wooden tokens
- 1 Rulebook
Museum: Pictura
Players: 2–4 • Ages: 10+ • Play time: 60 min.
Will your museum be the greatest of them all? Museum: Pictura is a standalone set-collection game in which you take on the role of an aspiring curator in an art museum, tasked with creating collections of some of history’s most iconic works of art! Set in the luxurious extravagance of the Roaring ’20s, this new addition to the Museum range—created by Olivier Melison and Eric Dubus—will have you taking on the unpredictable art world to create some truly spectacular displays!
Acquire Paintings, trade with other Museums, and display your greatest finds in your galleries. Create huge collections and open them to the public to gain Prestige points—the larger the Collection, the more points you score! The player with the most Prestige points at the end of the game wins.
Contents:
- 4 Museum mats
- 1 Patron board
- 1 Central board
- 1 Exhibition board
- 8 Gaming aids
- 294 Cards (objects, trend, favor, patron)
- 32 Tokens (exhibition, player, favor, first player, end of game)
- 1 Rulebook
In this expansion, you will be attempting to organize luxurious private parties for only the most illustrious of guests! In order to attract these Very Important Patrons, you’ll need to discard Painting cards, temporarily putting them to one side for your exclusive parties. Delight them with just the right combination of Painting cards, and you’ll convince them to lend their support to your establishment! This support will come in the form of Prestige points at the end of the game, but also other bonuses!
Contents:
- 1 Soirée board
- 3 Favor cards
- 30 Invitation cards
- 36 VIP cards
- 1 Rulebook
In this new expansion, you’ll no longer be responsible for just the contents of your galleries—you’ll be given complete control over your Museum as a whole! You’ll get to choose from a range of installations to embellish the halls of your establishment and attract even more visitors. Of course, each of these rooms and how you place them will determine their effectiveness and the bonuses they bring you.
Museum: Pictura — Crystal Palace is the more advanced of the two expansions. Whilst its core rules remain fluid and easy to learn, its effect on your gameplay will not go unnoticed. Each turn, your choices will lead you to take advantage of long-term bonuses, Prestige points, or immediate benefits that will have a noticeable effect on your strategies and the evolution of the game.
Contents:
- 4 Palace boards
- 4 Main Gallery tiles
- 4 Conference hall tiles
- 4 Entry hall tiles
- 4 Guide tiles
- 4 Exhibition commission tiles
- 4 Statue tiles
- 4 Small Gallery tiles
- 4 Storage tiles
- 4 Restaurant tiles
- 4 Veranda Tiles
- 1 Rulebook
Similo: Spookies
Players: 2+ • Ages: 7+ • Play time: 10 min.
Can you guess the creature? Each version of Similo comes with a deck of 30 big cards beautifully illustrated by NaÏade, showing the portrait and the name of a series of characters with a common theme. In Similo: Spookies, you will play with the creatures of the horror world! The Clue Giver must lead the Guessers to identify one Secret Character by playing other character cards from his hand as clues, stating whether they are similar to or different from the Secret Character.
For example, the Clue Giver must lead the Guessers to identify the Ghost. They could play the Banshee vertically, to imply that the Secret Character is a spirit, is shrieking, or has its mouth open. Or, they might play the Wicked Clown horizontally to point out that the Secret Character is not a modern character, is not fictional, or has not vivid colors… It will be up to the Guessers to understand what the Clue Giver is trying to suggest!
Contents:
- 30 Big illustrated cards
- 1 Small folded rulebook